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Re: What is your favourite map?

@ pits, just put flames on them and it will be perfect, it will look more realistic to die by touching them. I agree @ D scout, anti alpha is ok but for others this class isn't much playable, but it is fairly ok like it is I'm not exactly god's gift to aim but I can make this class work pretty easi...

Re: Hoth is a terrible map

If you want to change ion just have the door greened from the start. Hacking side is for the last objective not to get the hangar I don't think the hack time should be changed. It's right that a hack next to your own spawn and away from fighting should take time.

Re: Project Digimon

The only thing I have definitely decided on is the jump pads as they are annoying. Might change it to stairs anyway but idk yet. Also, thinking I'm going to add a defensive alt route to the data centre.

* Class limits too I always forget them.

Re: Ansion

I am pretty sure that the alt route from d spawn to the blast door area doesn't have a soundset or doesn't play a sound anyway. There may be more that I can't recall. As for the missing textures this is just strange. I should have those idk what's going on.

Re: Ansion

Also the Alpha attack message should be "I'm too weak," and the Onasi one should be "Unlimited power!".

Re: Ansion

Changelog: 2nd area: removed yellow hack. 2nd area: the backdoor will now open upon destroying the dish (red). 2nd area: the door to yellow no longer gets opened if green gets hacked. I don't know why you did this. This makes it a pretty standard 1 area defence rather than a defence that needs to m...

Project Digimon

Project Digimon 2 Beta 2.1 Please see the discussion thread for full changes from the original to PD_2_b1. All these changes are worth reading. Objective 1: Has a new water shader (thanks Grab!) which is very dark in colour rendering detpacks virtually invisible. Alt should be a little easier to ac...

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