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Re: Balance Flechette

Who cares about CTF here? It is super hard to use it in Siege. It is almost never used. The fact that it is useful in CTF highlights that there is nothing wrong with primary fire itself, it's just hard to properly use in siege. Sort of how bowcaster and E11 are laughable in CTF, but are pretty usef...

Re: Balance Flechette

I do not think alt golan spam is that strong. Most of the time it ends up hitting no one, and just forces enemy to mind their step, but I can at least see why someone would be annoyed by this. However, reducing the radius would just make it even more difficult to land direct golan hits on people, a...

Balance Flechette

I'm tired with balls spam. Repeater was nerfed for Siege by decreasing it's splash radius from 128 to 80, and Flechette was not. Flechette has 2 balls that are bouncing and yet it's splash is 128. Reduce it to 80. It would also make abusing corpses less faggy. We could also buff primary. It is prett...

Beta12

Well, back to beta. General: - Added locations - Removed all 'facing' from triggers Objective 1: - More cover around defenders respawn - Attackers can't destroy lock from spawn anymore - Fixed door Objective 2: - Changed Attackers respawns to prevent launching - Added hack for Attackers to disable t...

Re: Disarm Mechanic

I remembered you can modify sabers in JKA in .saber files. There are many flags for many things. So if you want to remove disarm, you don't need to mod it. //maxChain maxChain 0 - how many moves can be chained in a row with this weapon (-1 is infinite, 0 is use default behavior) //throwable lockable...

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