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Shield height bug

We have all experienced where you shoot above a shield and it still hits the shield (think Tensor shield). Or when you try to jump over a shield and you just lag/glitch and can't get over it. But it doesn't happen all the time; only sometimes, which is weird. Well, I figured out the cause of this bu...

Class limits

This was a frequently-requested and long overdue feature. I just got around to implementing it. Here's how it works on the CLIENT side: Scenario 1: Let's say you are on defense. You are assault, and someone else on your team is HW. You press your HW bind. Your class icon changes to HW on the scorebo...

Re: Stats

A few updates: 1. I added OFFFREEZE, OFFGOTFROZEN, DEFFREEZE, and DEFGOTFROZEN. Shows the amount of time you froze enemies or got frozen. 2. MAXED was renamed to GOTMAXED for clarity. 3. I removed the AVGWAIT stat since it was almost always between 8-10 and wasn't very interesting. 4. I added stats ...

Re: Stats

Yeah I have thought about putting in some graphical (ASCII) depictions of some stats. The one I initially thought of was showing when each team got objs. Like two horizontal lines (one for each team) that have segments along the line in different colors, representing each objective. So you could vis...

Stats

I've completely rewritten the obj time tracking to use the base_enhanced CTF stats system. Because we are now using the CTF stats system, we can add stats tracking for pretty much anything. Stats are displayed automatically at the end of round 1 and round 2. You can also manually view them with the ...

Re: Yo Shields

I refrained from dropping yo shields for years. The only reason I started doing it was because I was tired of me not doing it but enemy jans doing it 100% of the time. The worst offenders were Yo and Lord. Yo used to say "why Hoth 2nd obj but not others?" and he had a point. IMO, an agreem...

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