Hell, it's even overpowered in CTF, where people move with ~1200 ups thanks to strafejumping, and is only used on very o stacked maps. Those that play ctf will no doubt remember: all it took to balance ctf_manaan, a riddiculously o friendly map, is to add conc to it. Point is, the fastest classes in siege move with 313 ups. With 20% speed boost. Default speed is 250.
It deals too much damage on primary fire impact, and alt fire is way too good in close range, if you can hit the shot, and knock someone down. In fact, primary fire deals way too much damage even if it's just splash. Not to mention, even though primary fire is a projectile, it travels insanely fast, way faster than any other projectile. And alt fire is instant. And if you can't evade primary with 1200 ups, how would 250 ups classes do so?
The only siege map (to my knowledge) that uses conc is desert, a base map, that we don't play anyways. So I would like to propose, we change conc. It would be cool to have an additional weapon, that could change things up a bit, without breaking the game.
I came up with these ideas, but feel free to add to them, or modify them if you think you could make them better.
- We could remove the damage from primary and alt fire, making it a knockback only weapon. It could be good for either boosting yourself, or shooting your enemy, so with a good knockback you could impose them to your teammate. And if 300 ammo proves to be too much for a knockback weapon, it could just be restricted to say 160 or something.
- We could nerf the damage output of the weapon, and reduce the knockback. Leave alt fire as is, but increase cost of it. It would function as a precision weapon for long range, and could provide some sort of self defence when assaulted close range. I admit, I mostly imagine this type of weapon to be used by O HW.
- We could make primary fire not deal damage or knockback at all, and alt fire not deal damage. It could serve as a weapon to speedboost yourself, and at close range it could be used for self defence.