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Tie breaker

Posted: Fri Nov 02, 2018 6:23 pm
by Grab
Why is it not turned on?

Re: Tie breaker

Posted: Fri Nov 02, 2018 6:27 pm
by hannah
I don't know! Why is it not turned on??

Re: Tie breaker

Posted: Fri Nov 02, 2018 8:37 pm
by Black
I'm not sure what you are talking about.

Re: Tie breaker

Posted: Fri Nov 02, 2018 9:27 pm
by Grab
Black wrote: Fri Nov 02, 2018 8:37 pm I'm not sure what you are talking about.
Git gud then.

Re: Tie breaker

Posted: Fri Nov 02, 2018 11:24 pm
by Duo
IIRC when the ADs came back that one summer and complained about it (because it was new), Sith hopped on the bandwagon...

It makes no sense whatsoever to have to call an endmatch vote and wait for lazy people to vote yes every time. Just have it auto end IMO. This is yet another case of having an unofficial rule but for some bizarre reason not making it an official rule, just like class limits - we limited to 1 d hw but when official class limits were proposed, some shitties were like "oh no don't add class limits, the honor system is good enough"

We have the ability with the server mod to codify unofficial practices into the game. I see no reason not to enable the tie break end feature.

Re: Tie breaker

Posted: Sat Nov 03, 2018 12:36 pm
by dem0n
Duo wrote: Fri Nov 02, 2018 11:24 pm IIRC when the ADs came back that one summer and complained about it (because it was new), Sith hopped on the bandwagon...

Image

Re: Tie breaker

Posted: Sat Nov 03, 2018 2:25 pm
by Black
If you complete more objectives it's not a tie. Tie-breaker is the wrong word. I thought you were referring to a way of deciding the game if an equal number of objectives are completed. This was rejected a while ago.

Re: Tie breaker

Posted: Sat Nov 03, 2018 8:01 pm
by Grab
¯\_(ツ)_/¯

Re: Tie breaker

Posted: Mon Nov 19, 2018 4:43 pm
by Grab
Friendly reminder: this still doesn't work. Looks like it needs one more objective than it should. Lets say, you finished only 1st and 2nd objective, tie break activates not after finishing objective 3, but after finishing objective 4. At least it works like that after I join server, tie breaker activates after completing bridge objectives. Can we also have tie break disabled for pre-pugs?