B13 updated
Objective 1:
- Changed layout a bit to complicate launching to objective 2
- Hack time increased to 1.5s(was 1s)
- Lock is now bigger and has 650 health(was 500)
- Rebels respawn doors can be hacked after objective is completed.
Objective 2:
- Turrets health increased to 100(was 85)
- Turrets hack time decreased to 1.5s(was 2s), turrets are now disabled for 20s(was 10s)
Objective 3:
- Added retreat teleport
Objective 4:
- Respawns moved backwards
Objective 5:
- Fixed vis(probably)
Class changes:
Rebel Tech: 70 health(was 75), 1.10 speed(was 1.15), replaced E11 with bowcaster
Rebel Jedi: 35 health(was 40), 1.15 speed(was 1.25), push 1, pull 2, sab. att. 2
Imperial Assault: 150 health(was 100), removed bacta
Imperial Demo: 35 shield(was 25)
Re: Mission on Cloud City - siege_bespin
42How can it still be in beta when there was a final version?
Re: Mission on Cloud City - siege_bespin
43This why you don't ever release a "final version" of something, you look like a fool when you update it later.
Re: Mission on Cloud City - siege_bespin
45Build15 updated ( ͡° ͜ʖ ͡°)
Objective 1:
- Transformer health increased to 850(was 650)
Objective 2:
- Side doors can be hacked by all attackers
- Removed outside barrier
Objective 4:
- Retreat is closing after 20 seconds
Class changes:
Rebel Demo: removed det packs
Rebel Jedi: 50 health, sab. throw 1, push 2, pull 1, 1.2 speed
Imperial Demo: 25 shield(was 35)
Objective 1:
- Transformer health increased to 850(was 650)
Objective 2:
- Side doors can be hacked by all attackers
- Removed outside barrier
Objective 4:
- Retreat is closing after 20 seconds
Class changes:
Rebel Demo: removed det packs
Rebel Jedi: 50 health, sab. throw 1, push 2, pull 1, 1.2 speed
Imperial Demo: 25 shield(was 35)