Ok, here are changes I made yet:
1. Lowered one box on obj1 so it will be(?) easier for defenders. You can fall in that hole if u r not careful.
2. Added windows on obj4 defenders spawn. It is useless before obj5, later scouts can snipe O spawn but I am not sure if it is ok.
3. Removed ugly teleport and added sexy lift from obj5 to obj6.
5. Enlarged defenders spawn room and added window to Twin Pod. Hack for bottom turrets moved next to window.
6. Shortened path from attackers spawn to Twin Pod and made corridor a bit wider.
7.
You missed something
Also:
1. Sith told me to give O Assault Flechette and take away Repeater. Tbh I would like to not remove Repeater and just give him Flechette so game would be more interesting. Eventually I could make his bacta small;
2. I agree that O HW was not OP;
3. Will buff O Demo by changing his model to Rax Joris
4. Should I buff D Jedi?
5. Any thoughts on D Assault? @duo @sith @ceasar
6. I was thinking about removing clips over Obj2 so O Jedi can walk on the edges like he can do it on Obj3. It would be a buff for O Jedi without nerfing turrets. Thoughts?
7. I can eventually enlarge map by second(third) part of the map from JK2 where you fight Tavion. It would be one or two objectives more. I could also remove current Obj6 and add that part and make separate map like
siege_bespin2 or something.