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Re: Mission on Cloud City - siege_bespin

Posted: Wed Feb 13, 2019 2:37 pm
by Grab
B13 updated

Objective 1:
- Changed layout a bit to complicate launching to objective 2
- Hack time increased to 1.5s(was 1s)
- Lock is now bigger and has 650 health(was 500)
- Rebels respawn doors can be hacked after objective is completed.

Objective 2:
- Turrets health increased to 100(was 85)
- Turrets hack time decreased to 1.5s(was 2s), turrets are now disabled for 20s(was 10s)

Objective 3:
- Added retreat teleport

Objective 4:
- Respawns moved backwards

Objective 5:
- Fixed vis(probably)

Class changes:
Rebel Tech: 70 health(was 75), 1.10 speed(was 1.15), replaced E11 with bowcaster
Rebel Jedi: 35 health(was 40), 1.15 speed(was 1.25), push 1, pull 2, sab. att. 2

Imperial Assault: 150 health(was 100), removed bacta
Imperial Demo: 35 shield(was 25)

Re: Mission on Cloud City - siege_bespin

Posted: Fri Feb 15, 2019 1:02 pm
by Black
How can it still be in beta when there was a final version?

Re: Mission on Cloud City - siege_bespin

Posted: Sat Feb 16, 2019 2:52 am
by Duo
Black wrote: Fri Feb 15, 2019 1:02 pm How can it still be in beta when there was a final version?
This why you don't ever release a "final version" of something, you look like a fool when you update it later.

Re: Mission on Cloud City - siege_bespin

Posted: Sun Feb 24, 2019 9:12 pm
by Grab
B14 uploaded with fix. Hopefully.

Re: Mission on Cloud City - siege_bespin

Posted: Sun Mar 10, 2019 1:36 pm
by Grab
Build15 updated ( ͡° ͜ʖ ͡°)

Objective 1:
- Transformer health increased to 850(was 650)

Objective 2:
- Side doors can be hacked by all attackers
- Removed outside barrier

Objective 4:
- Retreat is closing after 20 seconds

Class changes:
Rebel Demo: removed det packs
Rebel Jedi: 50 health, sab. throw 1, push 2, pull 1, 1.2 speed

Imperial Demo: 25 shield(was 35)