Map changes:
- First obj: the ambush room hack now simply opens the door instead of permanently unlocking it; allows attempting surprise attacks more than once.
- First obj: added glass panel in obj room; reflects blaster shots to allow for a soft counter to det-spamming defenders.
- First obj: very slightly moved back defense spawn points; punishes defense very slightly more for dying.
- First obj: improved the hitbox accuracy of the hack panel.
- First/final obj: silenced the mini room doors; allows for occasional cheesy sneaking and surprise attacks.
- Second obj: defense can now access the lift before the doors are hacked.
- Node 1: added a panel to hack the access shaft doors open; for variety.
- Node 2: added a panel to hack the tunnel doors open; for variety and not getting locked in node 2.
- Nodes: reduced HP of both nodes by 5%
- Nodes: shortened tunnel door hack to 3 seconds (was 4); for balance.
- Nodes: moved back defense spawn a little bit; punishes defense slightly more for dying.
- Nodes: shortened both ventilation node hacks to 8 seconds (were 10); for balance.
- CC: reduced turret hack time to 10 seconds (was 20); this hack was never used due to taking too long; it should now be an occasional option e.g. if you need to kill some time waiting for codes to respawn.
- Blue: raised the ceiling of the blue codes room; should make it more jedi-friendly and less of a splash damage clusterfuck.
- Blue: added a second doorway in the boxes room from the air shaft hallway; should make it harder for defense to just sit back in the main hallway brainlessly spamming at people coming from blue.
- Final obj: slightly moved back defense spawnpoints, and slightly moved up offense spawnpoints; effectively gives offense slightly more time to attempt the obj before defense respawns, plus punishes defense slightly more for dying.
- General: shortened round timer to 20 minutes (was 22).
- General: added ledges for D jedi to perch on to ambush incoming attackers.
- General: minor cosmetic changes with minimal gameplay effects.
- O assault: added repeater, increased speed to 115% (was 100%), added double ammo; this speed buff improves his survivability and allows him to punish poor enemy positioning.
- O HW: added E11, added pistol, removed bowcaster
- O scout: increased HP to 90 (was 75), added 1 thermal; mild buffs to survivability and close combat.
- D assault: decreased HP to 180 (was 190); mild nerf to health for balance.
- D HW: added pistol
- D scout: added 1 thermal; mild buff to close combat.
- D jedi: replaced medium stance with Tavion stance; allows D jedi to be much more effective against gunners (if you can get close).
- Red: fixed the HP of mini vent gratings to be 1 HP (were 10)
- CC: fixed the shield and ammo generators in the CC not spawning