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Re: Cargo3

Posted: Sat Feb 23, 2019 4:59 pm
by Grab
I can't believe it is your 6th version of the map and you still didn't fix these few holes in map that can be fixed in 2 minutes and you still keep map in huge box to stop map from leaking. This bullshit ruining my FPS on 2th obj(v5) because of that, half of the map is rendered at once. Also door that open after obj2 should be portaled and CC door should be portaled. Also please make destroyable gratings use grating material(material 12). Also fix FPS on Urban and stop blaming shit PC for that.
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Re: Cargo3

Posted: Sun Feb 24, 2019 12:23 am
by Duo
Your PC is shit.

Re: Cargo3

Posted: Thu May 23, 2019 5:26 am
by Duo
Glass and breakable gratings (including the fan grating @ ventilation node) are now guaranteed to break when you touch them, regardless of speed, trajectory, etc.

If you touch the glass/grating in any way, it will break.

Re: Cargo3

Posted: Thu May 23, 2019 12:12 pm
by hannah
Duo wrote: Thu May 23, 2019 5:26 am Glass and breakable gratings (including the fan grating @ ventilation node) are now guaranteed to break when you touch them, regardless of speed, trajectory, etc.

If you touch the glass/grating in any way, it will break.
I kinda liked being able to walk on the fan grating at ventillation node:(

Re: Cargo3

Posted: Thu May 23, 2019 1:07 pm
by Grab
Onasi wrote: Thu May 23, 2019 12:12 pm
Duo wrote: Thu May 23, 2019 5:26 am Glass and breakable gratings (including the fan grating @ ventilation node) are now guaranteed to break when you touch them, regardless of speed, trajectory, etc.

If you touch the glass/grating in any way, it will break.
I kinda liked being able to walk on the fan grating at ventillation node:(
^

Re: Cargo3

Posted: Thu May 23, 2019 1:40 pm
by Duo
Onasi wrote: Thu May 23, 2019 12:12 pm
Duo wrote: Thu May 23, 2019 5:26 am Glass and breakable gratings (including the fan grating @ ventilation node) are now guaranteed to break when you touch them, regardless of speed, trajectory, etc.

If you touch the glass/grating in any way, it will break.
I kinda liked being able to walk on the fan grating at ventillation node:(
Forgot about that one...fixed it so that particular one doesn't follow the new rule.

Re: Cargo3

Posted: Sat Jun 15, 2019 11:23 pm
by Duo
Minor update: fixed issue where O jan would have green shield removed when pressing mouse2 (this was only intended to happen for d jan)

Re: Cargo3

Posted: Tue Jun 18, 2019 1:24 am
by Black
Have you fixed the FPS on the tooth objective though?

Re: Cargo3

Posted: Thu Jun 20, 2019 4:03 pm
by dem0n
What is a tooth objective?

Re: Cargo3

Posted: Thu Jun 20, 2019 11:31 pm
by hannah
An objective resembling a tooth. Duh.
Don't ask me which objective that is though...