Re: Cargo3

11
I can't believe it is your 6th version of the map and you still didn't fix these few holes in map that can be fixed in 2 minutes and you still keep map in huge box to stop map from leaking. This bullshit ruining my FPS on 2th obj(v5) because of that, half of the map is rendered at once. Also door that open after obj2 should be portaled and CC door should be portaled. Also please make destroyable gratings use grating material(material 12). Also fix FPS on Urban and stop blaming shit PC for that.
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Re: Cargo3

13
Glass and breakable gratings (including the fan grating @ ventilation node) are now guaranteed to break when you touch them, regardless of speed, trajectory, etc.

If you touch the glass/grating in any way, it will break.

Re: Cargo3

14
Duo wrote: Thu May 23, 2019 5:26 am Glass and breakable gratings (including the fan grating @ ventilation node) are now guaranteed to break when you touch them, regardless of speed, trajectory, etc.

If you touch the glass/grating in any way, it will break.
I kinda liked being able to walk on the fan grating at ventillation node:(

Re: Cargo3

15
Onasi wrote: Thu May 23, 2019 12:12 pm
Duo wrote: Thu May 23, 2019 5:26 am Glass and breakable gratings (including the fan grating @ ventilation node) are now guaranteed to break when you touch them, regardless of speed, trajectory, etc.

If you touch the glass/grating in any way, it will break.
I kinda liked being able to walk on the fan grating at ventillation node:(
^

Re: Cargo3

16
Onasi wrote: Thu May 23, 2019 12:12 pm
Duo wrote: Thu May 23, 2019 5:26 am Glass and breakable gratings (including the fan grating @ ventilation node) are now guaranteed to break when you touch them, regardless of speed, trajectory, etc.

If you touch the glass/grating in any way, it will break.
I kinda liked being able to walk on the fan grating at ventillation node:(
Forgot about that one...fixed it so that particular one doesn't follow the new rule.
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