CLASS CHANGES
Attackers:
Assault - 150, 0/0, speed 1.1
Heavy - 100, 0/0, speed 1
Demo - 50, 50/50, speed 1, bacta
Scout - 75, 0/0, speed 1.25
Tech - 75, 0/50, speed 1, removed shield, added blaster rifle, sentry, ̶s̶e̶e̶k̶e̶r̶
Jedi - 50, 0/0, speed 1.25, saber def. 3, saber att. 3, saber throw 2, jump 3, pull 2, push 2, absorb 3, protection 2, removed mind trick
Defenders:
Assault - 140, 0/25, speed 1, seeker
Heavy - 100, 0/0, speed .75, added bowcaster, rocket launcher, removed concussion gun
Demo - 50, 50/50, speed 1, bacta
Scout - 50, 0/0, speed 1, jetpack
Tech - 75, 0/50, speed 1, removed shield, added blaster rifle, ̶s̶e̶n̶t̶r̶y̶, seeker
Jedi - 50, 0/0, speed 1.25, saber def. 3, saber att. 3, saber throw 2, jump 2, pull 2, push 2, grip 2, lighting 1, removed rage
MAP CHANGES
Objective 1 - Wall:
- Removed one hole in the wall
- Changed buildings arrangement and reduced area size
- Attackers respawn closer to wall
- Defenders respawn in front of lift only
- Wall lifts: speed to 600(was 300), return after 6 seconds(was 1)
- Added retreat teleporter for defenders on wall, behind spawn
- Fixed hole in wall
- Attackers respawn closer to stations
- Removed support stations
- Removed swoops
- Station 1 is no longer part of objective and is empty
- Station 2 is now Red Station and station 3 is now Blue Station
- Red and blue stations are now close to each other and to defenders respawn
- Added ladders outside of the stations
- Added more obstacles
- Removed second doors to stations but enlarged existing doors
- Turrets: health to 100(was 250), now can respawn, still needs to be hacked(5 seconds), 1 turret per station
- Panels: same health(500), better collision, can't be damaged by DEMP2 or pistol
- Shortened corridors for attackers by about 30%
- Reduced arena lenght by about 17%
- Lowered defenders respawn area level to attackers ground level and removed some walls. Now attackers can easily enter grandstand
- Removed rancor
- Lowered first gate health to 1000(was 2000)
- Increased second gates health to 1000(was 500)
- Added retreat teleporter for defenders next to spawn, behind door
- Added obstacle to prevent sniping attackers getting to swoop
- Door lock health to 500(was 1000)
- Lift: now protected by hatch to prevent lift spaming, returns after 2 seconds(was 1)
- Front window is now small ''door'' to prevent snipe spam
- Raised ceiling and enlarged area toward the Falcon
- Side doors: size increased, can be hacked by attackers outside(2 seconds)
- Added jumppands to tower balconies(use)
- Added barriers on balconies
- Added 5th swoop for every team
- Removed locks - doors are open for everyone
- Every droid room now has turret(identical to stations)
- Moved all droid rooms closer to defenders respawn
- Moved leg and arm parts to new rooms, much closer to defenders
- Added boxes so non-jedi classes can go through the window to torso and arm rooms
- Added lift to head room and enlarged door a little
- Enlarged doors to Falcon
- Every part now has its own message