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Posted: Wed Jun 13, 2018 1:31 am
Posted: Mon Sep 10, 2018 4:10 pm
New serverside update.
-Swoop obj: swoop turning speed decreased by 25%.
Kind of annoying to try to hit people spinning left-right-left-right insanely fast. When I initially made the swoop have fast turning, I wanted people to dodge individual attacks by enemies, not just wildly spin their mouse to brainlessly evade every single attack.
-O assault: takes -30% damage from demp, cannot be frozen.
O assault needs a buff; he is currently outclassed by O demo in damage and movement speed and has an almost 0% pick rate. This gives him a niche as a hard counter to D tech.
-D jedi: removed basejka 25% damage reduction from being damaged by explosives (blobs/balls/rockets/thermals/mines/detpacks).
D jedi currently lacks a decent counter. O assa/HW/demo were intended to counter him, but his 40HP + heal3 + basejka damage reduction allows him to survive them too often despite my best intentions. Nerfing his HP would allow him to be raped by O jedi/tech too much, so this is the happy medium. This buff to O assa/HW/demo allows them to more easily kill him now, though he is still able to continue raping scouts and techs.
-D scout: jetpack requires 100 fuel to activate, consumes all fuel in 1 second, and regenerates fuel from zero to full in 10 seconds. No more permanently flying around; you get a short burst and then a 10 second cooldown.
It is just generally kind of shitty trying to fight against someone who can instantly escape from O jedis whenever he wants and can fly around the top of the map indefinitely at light speed disrupting gunners. Now he has to time his jetpack use/cooldown if he wants to escape from O jedis.
Posted: Thu Nov 01, 2018 1:39 pm
You should send me map file so I can fix optimization, textures, npcs and models. There is dude inside of your car:
Posted: Sun Dec 02, 2018 6:58 pm
New small serverside update.
- Swoop obj: reduced swoop turning rate by 13%.
- O HW: reduced HP to 60 (was 70).
- D scout: reduced max armor to 50 (was 100).
Posted: Mon Feb 11, 2019 1:15 pm
D jedi saber defense reduced to level 2.
Posted: Wed Feb 20, 2019 2:49 pm
20 Feb 2019 patch changes:
- O Scout: added 1 thermal.
- D Demo: reduced starting armor to 15 (was 25).
- D Scout: reduced max armor to 25 (was 50).
- D Jedi: reduced jump to level 2.
Posted: Tue May 14, 2019 6:22 am
I have some map improvements in the works, but I'm having issues with q3map2 ever since Windows decided to make me reformat and lose my old gtkradiant/mapping installs. So the structural changes to the map will have to wait until I get that resolved.
Anyway, I'm still able to make changes to classes, so here are the notes on the latest class changes:
- O HW:
- Takes -10% damage from splash/demp (since he has 60 HP, this basically means he has 66 HP against those weapons.)
- Takes max 2 damage from proximity mines
- Immune to falling damage
- Decreased run speed to 90% (was 95%)
- Guaranteed to be one-shot by saber (no bullshit tanking)
- Increased rocket ammo to 15 (was 10)
- Decreased max rocket ammo to 15 (was 25)
- D Jedi:
- Increased saber defense to 3 (was 2)
Posted: Sat Jun 22, 2019 12:48 pm
I'd like to hereby start a petition to reconstruct the café at the third objective to a laundromat. Or at the very least renovate it, because in its current state there is no way I'd ever go in there.