Minor update

#1
  • You are now allowed to SK within one second after the spawn if you have at least one detpack in the world or are throwing a detpack. Previously, the anti-selfmax feature would block the SK because you would be maxed.
  • Fixed skillboosted players not being able to change class within one second before the spawn if they were already dead.
  • Mapmakers can now use the "setteamallow" key on trigger_once, trigger_multiple, and target_relay. If it has this key set to 1 or 2 and targets a door, then that door will only have its teamallow property set when it's used by the trigger/relay. For example, you can now have a 100% locked door that nobody can access, and then it can be hacked so that it is still locked but now allows passage for one team.
  • Mapmakers can now use the "justopen" key on trigger_once, trigger_multiple, and target_relay. If it has this key set and targets a locked door, then that door will just open once instead of unlocking (like the Ambush Room door at Cargo's first obj)
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