Small server update

#1
  • You can no longer lame the Ansion 2nd obj satellite dish from the 1st obj area.
  • Fixed sentries trying to attack Alpha and Onasi NPCs on Ansion, even though they couldn't damage them.
  • The skillboost system has been updated. Now the baddie is given a boost level from 1 to 3. Instead of just buffing damage dealt, the new system buffs seven different parameters:
    • Skillboost level 1 - e.g. for rusty ex-players:
      +10% damage dealt(+5% for demp), -5% damage taken, +10% force regeneration speed, -10% max demp frozen time, +5% movement speed, 125% self-damage (instead of base 150%), +10% splash damage radius size
    • Skillboost level 2 - for major baddies:
      +20% damage dealt(+10% for demp), -10% damage taken, +20% force regeneration speed, -20% max demp frozen time, +10% movement speed, 100% self-damage (instead of base 150%), +20% splash damage radius size
    • Skillboost level 3 - for truly horrendous players:
      +40% damage dealt(+15% for demp), -15% damage taken, +40% force regeneration speed, -40% max demp frozen time, +15% movement speed, 75% self-damage (instead of base 150%), +40% splash damage radius size

Re: Small server update

#3
Duo wrote: Skillboost level 3 - for truly horrendous players:
+40% splash damage radius size
What the actual fuck? Can we remove radius bonuses from all skillboost levels? Radius bonuses make players braindead. Having damage increased is sufficient.

Re: Small server update

#4
Grab wrote:
Mon Nov 19, 2018 4:51 pm
Duo wrote: Skillboost level 3 - for truly horrendous players:
+40% splash damage radius size
What the actual fuck? Can we remove radius bonuses from all skillboost levels? Radius bonuses make players braindead. Having damage increased is sufficient.

I agree, it just encourages spam and no one will get better using a splash radius increase. It's also really hard to judge whether you can leave a projectile or you have to dodge / push with a radius increase.
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