Trip Mines for map makers

1
We should be able to make them like we can for SP maps.
Entity description:

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QUAKED misc_trip_mine (0.2 0.8 0.2) (-4 -4 -4) (4 4 4) START_ON BROADCAST START_OFF
Place in a map and point the angles at whatever surface you want it to attach to.

START_ON - If you give it a targetname to make it toggle-able, but want it to start on, set this flag
BROADCAST - ONLY USE THIS IF YOU HAVE TO!  causes the trip wire and loop sound to always happen, use this if the beam drops out in certain situations
START_OFF - If you give it a targetname, it will start completely off (laser AND base unit)  until used.

The trip mine will attach to that surface and fire it's beam away from the surface at an angle perpendicular to it.

targetname - starts off, when used, turns on (toggles)

FIXME: sometimes we want these to not be shootable... maybe just put them behind a force field?
New flag needed: teamowner(for obvious reason).
cron