Map multivoting

1
We now have whoracle-style multivoting for maps. This means that multiple maps are up for random selection, and you can vote for whichever one you most want to play to increase its probability of being selected.

The two main commands to know are:

callvote newpug
If passed, clears the "recently-played maps" list and starts a multivote between Hoth, Nar, Cargo, and Urban (once Bespin is finished, we can add that to the rotation, too).

callvote nextpug
If passed, adds the current map to the "recently-played maps" list and starts a multivote between whichever maps (of Hoth/Nar/Cargo/Urban) that have not been played yet.

There is an additional command that lets you manually call multivotes:

callvote randompugmap <letters for maps>
For the argument, use letters corresponding to map names, without spaces. For example, callvote randompugmap aeb represents a multivote between Alzoc, Eat Shower, and Bespin. Possible letters are below:
  • h = Hoth
  • n = Nar Shaddaa
  • c = Cargo Barge
  • u = Urban
  • b = Bespin
  • a = Alzoc III
  • e = Eat Shower
  • d = Desert
  • k = Korriban

Re: Map multivoting

2
To allow for more choice, you can now specify an argument for newpug, such as callvote newpug hcnub (for Hoth, Cargo, Nar, Urban, and Bespin). If you don't specify an argument, it will use the server's g_defaultPugMaps, which at the moment defaults to hcnu.
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