Desert Rescue v1.5

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Changes compared with base version:

Map changes:

All doors close after 1 second now, like it is on Hoth;
Changed some Swoops spawns to prevent laming;
Rancor health points are visible;
Mercs can now enter rooms with droid parts;
Landing ground turrets now lead;
Rigt turret at landing ground is now respawning properly;
Fixed Obj6;

Class changes:

Mercs - Defence:
Assault:
Speed: 0.85 to 1.05

Heavy Weapons:
Model: Trandoshan to Weequay
Weapons: Blaster Pistol, Concussion to Bowcaster, Merr Sonn
Items: added Bacta
Speed: 0.75 to 0.9

Demo:
Speed: 1 to 1.05
Skills: added Heavy Melee

Scout:
Max health: 50 to 25;
Start health: 50 to 25;
Max shield: 50 to 25;
Start shield: 0 to 10;

Tech:
Speed: 0.85 to 1.05
Items: removed Sentry, added Seeker

Jedi:
Force powers: Rage3 to Rage1, Lightning1 to Lightning2

Rebels - Attack:
Assault:
Speed: 0.85 to 1.05

Heavy Weapons:
Items: added Big Bacta;
Skills: added Heavy Melee
Speed: 0.75 to 0.9

Demo:
Start shield: 25
Speed: 1 to 1.05

Scout:
Items: removed Cloak

Tech:
Speed: 1 to 1.05
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