Map changes:
Round time decreased to 20 minutes;
Fixed fire sounds;
New effects for crystals, scepter, coffin;
Green crystal doesn't reduce force regen anymore;
Red Crystal changes:
- Power crystals health increased from 200 to 300
- Stones in lava now return to their basic position after 5 seconds
Class changes:
Dark Jedi - Defence:
Assault:
Force powers: Rage3 to Rage1;
Heavy Weapons:
Max health: 100 to 85;
Start health: 100 to 85;
Force powers: Grip2 to Grip1;
Scout:
Max health: 85 to 100;
Start health: 85 to 100;
Force powers: Lightsaber Defence1 to Lightsaber Defence2, Drain1 to Drain2, Speed removed;
Speed: 1 to 2;
Tech:
Force powers: Lightsaber Offense2 to Lightsaber Offense3, Lightsaber Throw1 to Lightsaber Throw3;
Speed: 1 to 1.25;
Jedi:
Force powers: Jump2 to Jump3;
Light Jedi - Attack:
Assault:
Force powers: Absorb1 to Absorb2, Heal1 to Heal2;
Heavy Weapons:
Force powers: Heal1 to Heal2, Seeing removed;
Demo:
Weapons: added Thermal Detonator;
Force powers: Absorb1 to Absorb2, Seeing1 to Seeing2;
Scout:
Max health: 85 to 100;
Start health: 85 to 100;
Force powers: Absorb1 to Absorb2, Speed removed;
Speed: 1 to 2;
Tech:
Force powers: Added Saber Defense1;
Jedi:
Force powers: Absorb1 to Absorb3;