Korriban Valley 1.5

1
Changes compared with base version:

Map changes:

Round time decreased to 20 minutes;
Fixed fire sounds;
New effects for crystals, scepter, coffin;
Green crystal doesn't reduce force regen anymore;
Red Crystal changes:
  • Power crystals health increased from 200 to 300
  • Stones in lava now return to their basic position after 5 seconds

Class changes:

Dark Jedi - Defence:
Assault:
Force powers: Rage3 to Rage1;

Heavy Weapons:
Max health: 100 to 85;
Start health: 100 to 85;
Force powers: Grip2 to Grip1;

Scout:
Max health: 85 to 100;
Start health: 85 to 100;
Force powers: Lightsaber Defence1 to Lightsaber Defence2, Drain1 to Drain2, Speed removed;
Speed: 1 to 2;

Tech:
Force powers: Lightsaber Offense2 to Lightsaber Offense3, Lightsaber Throw1 to Lightsaber Throw3;
Speed: 1 to 1.25;

Jedi:
Force powers: Jump2 to Jump3;

Light Jedi - Attack:
Assault:
Force powers: Absorb1 to Absorb2, Heal1 to Heal2;

Heavy Weapons:
Force powers: Heal1 to Heal2, Seeing removed;

Demo:
Weapons: added Thermal Detonator;
Force powers: Absorb1 to Absorb2, Seeing1 to Seeing2;

Scout:
Max health: 85 to 100;
Start health: 85 to 100;
Force powers: Absorb1 to Absorb2, Speed removed;
Speed: 1 to 2;

Tech:
Force powers: Added Saber Defense1;

Jedi:
Force powers: Absorb1 to Absorb3;

Re: Korriban Valley 1.5

2
1.6 changes:

Dark Jedi - Defence:
Heavy Weapons:
Saber lenght: 40 to 48
Max health: 85 to 75
Start health: 85 to 75

Scout:
Lightsaber lenght: 40 to 35
Force powers: Lightsaber Offense2 to Lightsaber Offense3, Lightsaber Defence2 to Lightsaber Defence1

Light Jedi - Attack:
Scout:
Lightsaber lenght: 40 to 35
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