If you were questioning your English this is fine. But I don't know why you're doing this, I can't see it making it any easier to defend and it'll make hitting the lock a lot easier too. What you've done with this is limit where the defence can play to behind the shield or the wall whereas previously hiding behind that box was useful too.Grab wrote: Sun Oct 08, 2017 5:10 pm1. Lowered one box on obj1 so it will be(?) easier for defenders.
I've expressed my views on the objective 2 turrets often enough I'm not going to articulate them for every version it's not changed. However, one alternative is to have an on/off turret hack (2 seconds?) somewhere the turrets can't hit. They could either come back on after say 20-30 seconds or they must be hacked back on by the defenders, maybe make this like a 5 sec hack (any class). Screenshot of possible placement below. Jedi is decent enough on the outside bit of objective 2 I'd leave the clip around the edges.
I think extra objectives are unnecessary, if O assault gets Golan make it 100 HP no bacta Golan would be extremely useful on this map: particularly objective 1, inside on 2, 5 and, the inside part of final. D Jedi could be given throw 2 possibly but I wouldn't do anything beyond that but, I'm not sure that's needed really it's a good class as it is.